Happy to share the first three playable levels! Still lots of performance optimization and polish to work on (plus a mobile version), but really liking how this is coming along so far! #threejsjourney#reactjs#threejs lunar-valley.netlify.app
I'd been learning blender character rigging, then I made a simple 3D avatar customization demo with blender and three.js. #threejsJourney#blender#avatar
- 1 draw call for all the flowers in the scene
- 1 geometry for surface sampling and 1 geometry for flower instance
- Every flowers combined in 1 texture. Map UV depending on which flower to render
I've finally added a clickable images, utilising the ray caster from #threejsJourney lesson 22. @bruno_simon will it fit to the January challenge or shall I make a clone page with no portfolio things? margorskyi.com
Thanks to Bruno Simon's #threejsJourney, and a tutorial by @codrops and @tgcnzn, I've finally finished a passion project I've wanted to create ever since I started web development!
Trying more things for the portfolio showcase. Now changing the fov between camera movements. Eventually going to add light changes on hover and ability to expand project detail. Performance optimizations to come too. #threejsjourney#b3d#threejsJourney#R3F#buildinpublic
Flight simulator update✈️.
I created a new volumetric cloud material using #r3f for #threejs. It is based on a ray marched shader, meaning good performance. Let me know in the comments if this is something interesting to be a future component🙏🏻.
I've been working on an experimental scene that combines gaussian splats with @threejs. It's still WIP but I like the look already. Going live hopefully soon 👍