Work continues, mostly with the aim of squeezing performance out. Removed thrashy state, moved more animations into vertex shaders. Still a few things to be managed, a few hard to find raf violations, but we'll get there
New project 😍. A new website for MantisXR, @kahlilashanti 's company focused on creating 3D experiences in the browser. The new website demonstrates both the product's features and the technology used. Using #threejs, #r3f and #glsl shaders. Live soon 🫶🏻
Been a while since I did not post an update. ⏳
- Implemented a proper data driven flow system (splash screen, dialogs, transition scene, etc)
- Added UI animation and better UX overall
- Integrated spatial sounds
- Smoother camera