Now it's way better! 🚗 Added a car with animation and some low-poly textures. Placing each mesh was tough, but totally worth it. What do you think? @bruno_simon
🚀 Just hit a milestone in my #threejsJourney!🎉 Created a spooky castle with basic geometries, textures, and materials. Added lights, fog, and eerie music for that extra chill factor. 🏰💀
Big thanks to @bruno_simon🙌
Check it out: haunted-house-inky.vercel.app
Finished the joystick control! Inspired by @bruno_simon portfolio, which was written in JavaScript, I recoded it in React and made some tweaks to it. Such a fun and rewarding experience!
Developing a PK shootout game in @threejs pushing the limits of realism in the browser with optimized rendering techniques. Playable link below 🧵⬇️ #R3F#webgl#threejs#threejsJourney
I have been playing with TSL and compute shaders and i can say that now it's much cleaner, faster and easier way to manipulate any existing materials in three.js