🚀 Continuing my #threejsJourney — exploring 4D geometry through real-time projections.
This scene renders a rotating 48-cell (4D polytope) using custom shaders + stereographic projection.
Built fully in Three.js and exported to blender for final rendering.
Amazed by what’s
This scene renders a rotating 48-cell (4D polytope) using custom shaders + stereographic projection.
Built fully in Three.js and exported to blender for final rendering.
Amazed by what’s